This is the starting screen. You can write whatever text you want and format it in (text-color:"blue")[different] ways. You can make things (text-color:"green")[(textstyle: "shudder")[shudder]] or (textstyle: "rumble")[rumble].
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Choose [[one]] or (textstyle: "shudder")[[[two|second]]]Text
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<img src="http://static.visitclemson.com/uploads/2016/01/Clemson-University-2.jpg" width="560" height="315">(if: $variable is 0)[You can set up variables. Below is an example]
(if: $one is 0)[[[One|One]]]
(if: $two is 0)[[[Two|Two]]]
(if: $three is 0)[[[Three|Three]]](set: $one to 1)[When you go back to the main page, "One" will no longer be there. Click [[here|second]] to go back]Double-click this passage to edit it.Double-click this passage to edit it.(if: $tired is 0)[(if: $delta is 0)[Chris walks up to the Delta. He looks at all six streets and reads the signs before deciding which road to take.](if: $delta is 1)[Chris arrives back at the delta with a bit more understanding. Benjamin faces him, "One street down, five to go. Please choose another street.](if: $delta is 2)[Chris arrives back at the delta. Benjamin faces him, "Ah, two streets down, four to go. I can see the gears turning. Please choose another street."](if: $delta is 3)[Chris arrives at the delta once again. Benjamin faces him with a smile on his face, "Three streets down, three to go. I hope you are getting closer to what you are looking for. Choose another street, my friend."](if: $delta is 4)[Chris is once again back at the delta. Benjamin, now sitting with his suitcase open, faces him, "Four streets down, two more to go. Are things clearer or more confusing? Ha, that is the beauty of remembering. Those children haunt, do they not? Please continue. Choose another street my friend!"](if: $delta is 5)[Chris is once again back at the delta. Benjamin is still sitting with his suitcase open, clearly writing something. He looks up at Chris, "Only one more street left. It is no time to give up. I hope you see the connection between the music, gaming, and your childhood. Oh, I've said too much. Please, traverse the last street."](if: $delta is 6)[Chris arrives back at the delta. The streets close up leaving behind a solid brick wall. Chris spins around and notices Benjamin is nowhere to be seen. Against the wall, Benjamin's suitcase is propped up. Chris walks over to it and sees a note under the handle. He beings to read:
"Chris,
You have gone a long way. I hope your memory is more clear. I have nothing else to guide you through. You have done all that you could to discover the geneology of epic music. Remember, good prose has three steps: a musical stage when it is composed, an architectonic one when it is build, and a textile one when it is woven. Meaning is the outcome of experience.
Best,
Walter Benjamin
Chris puts the letter back down and closes his eyes. He starts to imagine his desk and the projects that are due. Slowly, the arcade fades into the void. As the void takes over, Chris finds himself slowly waking up.
(text-style: "fade-in-out")[ [[Time to wake up]] ]]]
(else:)[(if: $delta is 0)[Chris walks up to the Delta. He looks at all six streets and reads the signs before deciding which road to take.](if: $delta is 1)[Chris arrives back at the delta. Benjamin faces him, "One street down, five to go. Choose another street.](if: $delta is 2)[(text-style: "blur")[Chris arrives back at the delta. Benjamin faces him, "Two streets down, four to go. How are you feeling? Would you like to choose another street?]](if: $delta is 3)[(text-style: "blur")[Chris arrives back at the delta. Benjamin faces him, but he seems slightly disfigured, "Three streets down, three to go. Are you getting closer to your answer? I'm not sure how much more you can go through this. Choose another street or leave while you can!]](if: $delta is 4)[(text-style: "upside-down")[Chris arrives back at the delta. Benjamin faces him, "Four streets down, two more to go. Are things clearer or more confusing? Do you want to choose another street?]](if: $delta is 5)[(text-style: "upside-down")[Chris arrives back at the delta. Benjamin faces him, "Five streets down, and only one more to go. How is your memory? Can you understand me? Do you want to choose another street or is it time to wake?]](if: $delta is 6)[(text-style: "upside-down")[I don't think you understand me anymore. You could not handle this like I thought you would. I think it is time for you to leave.]]]
(if: $tired is 2)[ (text-style: "fade-in-out")[ [[Time to wake up]] ]](if: $tired is 3)[ (text-style: "fade-in-out")[ [[Time to wake up]] ]](if: $tired is 4)[ (text-style: "fade-in-out")[ [[Time to wake up]] ]](if: $tired is 5)[ (text-style: "fade-in-out")[(text-style: "upside-down")[(text-style: "mirror")[ [[WAKE UP! WAKE UP!]] ]]]](if: $tired is 6)[ (text-style: "fade-in-out")[(text-style: "upside-down")[(text-style: "mirror")[ [[WAKE UP! WAKE UP!]] ]]]] (else:)[
(if: $reading is 0)[(if: $tired is 0)[ [[Reading]] ] (if: $tired is 1)[ [[Reading]] ](if: $tired is 2)[(text-style: "blur")[ [[Reading]] ]] (if: $tired is 3)[(text-style: "blur")[ [[Reading]] ]] (if: $tired is 4)[(text-style: "upside-down")[ [[Reading]] ]] (if: $tired is 5)[(text-style: "upside-down")[ [[Reading]] ]] (if: $tired is 6)[(text-style: "upside-down")[ [[Reading]] ]]]
(if: $belated is 0)[(if: $tired is 0)[ [[Belated]] ] (if: $tired is 1)[ [[Belated]] ](if: $tired is 2)[(text-style: "blur")[ [[Belated]] ]] (if: $tired is 3)[(text-style: "blur")[ [[Belated]] ]] (if: $tired is 4)[(text-style: "upside-down")[ [[Belated]] ]] (if: $tired is 5)[(text-style: "upside-down")[ [[Belated]] ]] (if: $tired is 6)[(text-style: "upside-down")[ [[Belated]] ]]]
(if: $pilfering is 0)[(if: $tired is 0)[ [[Pilfering]] ] (if: $tired is 1)[ [[Pilfering]] ](if: $tired is 2)[(text-style: "blur")[ [[Pilfering]] ]] (if: $tired is 3)[(text-style: "blur")[ [[Pilfering]] ]] (if: $tired is 4)[(text-style: "upside-down")[ [[Pilfering]] ]] (if: $tired is 5)[(text-style: "upside-down")[ [[Pilfering]] ]] (if: $tired is 6)[(text-style: "upside-down")[ [[Pilfering]] ]]]
(if: $roundabout is 0)[(if: $tired is 0)[ [[Roundabout]] ] (if: $tired is 1)[ [[Roundabout]] ](if: $tired is 2)[(text-style: "blur")[ [[Roundabout]] ]] (if: $tired is 3)[(text-style: "blur")[ [[Roundabout]] ]] (if: $tired is 4)[(text-style: "upside-down")[ [[Roundabout]] ]] (if: $tired is 5)[(text-style: "upside-down")[ [[Roundabout]] ]] (if: $tired is 6)[(text-style: "upside-down")[ [[Roundabout]] ]]]
(if: $untidy is 0)[(if: $tired is 0)[ [[Untidy]] ] (if: $tired is 1)[ [[Untidy]] ](if: $tired is 2)[(text-style: "blur")[ [[Untidy]] ]] (if: $tired is 3)[(text-style: "blur")[ [[Untidy]] ]] (if: $tired is 4)[(text-style: "upside-down")[ [[Untidy]] ]] (if: $tired is 5)[(text-style: "upside-down")[ [[Untidy]] ]] (if: $tired is 6)[(text-style: "upside-down")[ [[Untidy]] ]]]
(if: $hiding is 0)[(if: $tired is 0)[ [[Hiding]] ] (if: $tired is 1)[ [[Hiding]] ](if: $tired is 2)[(text-style: "blur")[ [[Hiding]] ]] (if: $tired is 3)[(text-style: "blur")[ [[Hiding]] ]] (if: $tired is 4)[(text-style: "upside-down")[ [[Hiding]] ]] (if: $tired is 5)[(text-style: "upside-down")[ [[Hiding]] ]] (if: $tired is 6)[(text-style: "upside-down")[ [[Hiding]] ]]] ]You Woke upYou woke up.(set: $tired to $tired +1)(set: $delta to $delta +1)(set: $reading to 1)(if: $aware is 1)[(set: $tired to 0)]
(if: $tired > 2)[(text-style: "blur")[Chris beings walking down the street and the brick walls around him begin to change into his old childhood home. He sees a much younger self, maybe eight or ten, walking into the family room with a book with Robin Hood on the cover. His younger self closes the book with a smile and plops down onto the couch. He leans over and turns on his Playstation and starts to play Final Fantasy VII. As he plays, the music fills the room, as does Benjamin's voice:
<i>You are given a book from the school library. At last desire was granted. For a week you were wholly given up to the soft drift of the text, that surrounded you as secretly, densely and unceasingly as snowflakes. You entered it with limitless trust. The peacefulness of the book that enticed you further and further! The child seeks his way along the half-hidden paths. To him the hero's adventures can still be read in the swirling letters like figures and messages in drifting snowflakes. His breath is part of the air of the events narrated, and all the participants breathe with his life. He mingles with the characters far more closely than grown-ups do. He is unspeakably touched by the deeds.</i>
Chris sees his younger self become obsorbed in the game without a care in the world except for Cloud, Barrett, and Tifa. He lingers for a moment, but relizes that's all he needs to see.]]
(else:)[Chris beings walking down the street and the brick walls around him begin to change into his old childhood home. He sees a much younger self, maybe eight or ten, walking into the family room with a book with Robin Hood on the cover. His younger self closes the book with a smile and plops down onto the couch. He leans over and turns on his Playstation and starts to play Final Fantasy VII. As he plays, the music fills the room, as does Benjamin's voice:
<i>You are given a book from the school library. At last desire was granted. For a week you were wholly given up to the soft drift of the text, that surrounded you as secretly, densely and unceasingly as snowflakes. You entered it with limitless trust. The peacefulness of the book that enticed you further and further! The child seeks his way along the half-hidden paths. To him the hero's adventures can still be read in the swirling letters like figures and messages in drifting snowflakes. His breath is part of the air of the events narrated, and all the participants breathe with his life. He mingles with the characters far more closely than grown-ups do. He is unspeakably touched by the deeds.</i>
Chris sees his younger self become obsorbed in the game without a care in the world except for Cloud, Barrett, and Tifa. He lingers for a moment, but relizes that's all he needs to see.]
[[I'm finished here->Delta]](set: $tired to $tired +1)(set: $delta to $delta +1)(set: $belated to 1)
(if: $aware is 1)[(set: $tired to 0)]
(if: $tired > 2)[(text-style: "blur")[Chris takes a dozen steps into the street when it suddenly, violently shifts to the Livingston Elementary School playground. A seven-year-old Chris, barely holding onto his backpack, darts past him for the side door. Chris chases after himself when Benjamin's voice overtakes them:
<i>The clock over the school playground seems as if damaged on his account. The hands stand at: "Late". And in the corridor, from classroom doors as he passes, come murmurs of conspiracy. Violating the peaceful hour he opens the door. The teacher's voice clatters like a mill-wheel; he stands before the grinding stones. The voice clatters on without a break, but the mill-hands now shake off their load to the newcomer. Once arrived at his seat, he works quietly with the rest until the bell sounds. But it avails him nothing.</i>
Chris's younger self acts out Benjamin's words. He is lonely. Isolated even. He looks confused and panicked at times. The lessons just don't click for him. Chris notices his face change to a more comforted look and leans closer. His younger self is humming the Mega Man X2 theme song. As the teacher violently strikes the chalkboard for attention, Chris loathes the education system for leaving him behind. he takes several steps back and the school starts to fade.]]
(else:)[Chris takes a dozen steps into the street when it suddenly, violently shifts to the Livingston Elementary School playground. A seven-year-old Chris, barely holding onto his backpack, darts past him for the side door. Chris chases after himself when Benjamin's voice overtakes them:
<i>The clock over the school playground seems as if damaged on his account. The hands stand at: "Late". And in the corridor, from classroom doors as he passes, come murmurs of conspiracy. Violating the peaceful hour he opens the door. The teacher's voice clatters like a mill-wheel; he stands before the grinding stones. The voice clatters on without a break, but the mill-hands now shake off their load to the newcomer. Once arrived at his seat, he works quietly with the rest until the bell sounds. But it avails him nothing.</i>
Chris's younger self acts out Benjamin's words. He is lonely. Isolated even. He looks confused and panicked at times. The lessons just don't click for him. Chris notices his face change to a more comforted look and leans closer. His younger self is humming the Mega Man X2 theme song. As the teacher violently strikes the chalkboard for attention, Chris loathes the education system for leaving him behind. he takes several steps back and the school starts to fade.]
[[I'm finished here->Delta]]
(set: $tired to $tired +1)(set: $delta to $delta +1)(set: $pilfering to 1)
(if: $aware is 1)[(set: $tired to 0)]
(if: $tired > 2)[(text-style: "blur")[Chris starts to walk down pilfering street only to find a dead end with FuncoLand, an old video game store chain from his childhood. Chris steps up and opens the door to find the playing displays for NES, SNES, N64, and Playstation games. He slides his hands over the old game boxes and even takes one out to try. Benjamin's voice echoes throughout the store:
<i>Through the chink of the scarcely open larder door his hand advances like a lover through the night. Once at home in the darkness, it gropes towards sugar or almonds, sultanas or preserves. And as the lover, before kissing her, embraces his girl, his hand enjoys a tactile tryst with the comestibles before his mouth savours their sweetness. How invitingly honey, heaps of currants, even rice yield to his hand. How passionate this meeting of two who have at last escaped the spoon. Grateful and tempestuous as one who has been abducted from the parental home, strawberry jam, unencumbered by bread rolls, abandons itself to his delectation as under the open sky, and even the butter responds tenderly to the boldness of this wooer who has penetrated her boudoir. </i>
The music, the characters, and the mechanics were addicting; seductive even. The love for the entertainment and associated music was intense and remains to be the same.]]
(else:)[Chris starts to walk down pilfering street only to find a dead end with FuncoLand, an old video game store chain from his childhood. Chris steps up and opens the door to find the playing displays for NES, SNES, N64, and Playstation games. He slides his hands over the old game boxes and even takes one out to try. Benjamin's voice echoes throughout the store:
<i>Through the chink of the scarcely open larder door his hand advances like a lover through the night. Once at home in the darkness, it gropes towards sugar or almonds, sultanas or preserves. And as the lover, before kissing her, embraces his girl, his hand enjoys a tactile tryst with the comestibles before his mouth savours their sweetness. How invitingly honey, heaps of currants, even rice yield to his hand. How passionate this meeting of two who have at last escaped the spoon. Grateful and tempestuous as one who has been abducted from the parental home, strawberry jam, unencumbered by bread rolls, abandons itself to his delectation as under the open sky, and even the butter responds tenderly to the boldness of this wooer who has penetrated her boudoir. </i>
The music, the characters, and the mechanics were addicting; seductive even. The love for the entertainment and associated music was intense and remains to be the same.]
[[I'm finished here->Delta]]
(set: $tired to $tired +1)(set: $delta to $delta +1)(set: $roundabout to 1)
(if: $aware is 1)[(set: $tired to 0)]
(if: $tired > 2)[(text-style: "blur")[As Chris descends on Roundabout street, he starts to be overtaken by orchestral music. He persists and walks against resistance to get into a courtyard that is home to a carousel. The music playing is the orchestral mix, not the typical fanfare. The carousel starts up and quickly hits full speed. Chris notices ten, eleven, or twelve younger selves from all different ages riding. Benjamin’s voice comes over the orchestral mix:
<i>The board carrying the docile animals moves close to the ground. It is at the height which, in dreams, is best for flying. Music starts and the child moves with a jerk away from his mother. First he is afraid at leaving her. But then he notices how doughty he himself is. He is ensconced as the just ruler over a world that belongs to him. Next, emerging from the jungle, comes a treetop, exactly as the child saw it thousands of years ago-just now on the roundabout. The eternal recurrence of all things has long become child's wisdom to him, and life a primeval frenzy of domination, with the booming orchestrion as the crown jewels at the centre.</i>]]
(else:)[As Chris descends on Roundabout street, he starts to be overtaken by orchestral music. He persists and walks against resistance to get into a courtyard that is home to a carousel. The music playing is the orchestral mix, not the typical fanfare. The carousel starts up and quickly hits full speed. Chris notices ten, eleven, or twelve younger selves from all different ages riding. Benjamin’s voice comes over the orchestral mix:
<i>The board carrying the docile animals moves close to the ground. It is at the height which, in dreams, is best for flying. Music starts and the child moves with a jerk away from his mother. First he is afraid at leaving her. But then he notices how doughty he himself is. He is ensconced as the just ruler over a world that belongs to him. Next, emerging from the jungle, comes a treetop, exactly as the child saw it thousands of years ago-just now on the roundabout. The eternal recurrence of all things has long become child's wisdom to him, and life a primeval frenzy of domination, with the booming orchestrion as the crown jewels at the centre.</i>]
[[I'm finished here->Delta]]
(set: $tired to $tired +1)(set: $delta to $delta +1)(set: $untidy to 1)
(if: $aware is 1)[(set: $tired to 0)]
(if: $tired > 2)[(text-style: "blur")[Chris takes a couple steps down Untidy street and it quickly becomes a series of memories as a kid in upstate New York. Some memories are of him digging through mud or sand while talking with friends about games. Other memories are of him plaing out his favorite scenes from games in pools, lakes, and on playgrounds. Benjamin's voice enters the memories:
<i>Each stone he finds, each flower picked and each butterfly caught is already the start of a collection, and every single thing he owns makes up one great collection. In him this passion shows its true face, the stern Indian expression which lingers on, but with a dimmed and manic glow, in antiquarians, researchers, bibliomaniacs. Scarcely has he entered life than he is a hunter. He hunts the spirits whose trace he scents in things; between spirits and things years are passed in which his field of vision remains free of people. His life is like a dream: he knows nothing lasting; everything seemingly happens to him by chance. His nomad-years are hours in the forest of dream.</i>]]
(else:)[Chris takes a couple steps down Untidy street and it quickly becomes a series of memories as a kid in upstate New York. Some memories are of him digging through mud or sand while talking with friends about games. Other memories are of him plaing out his favorite scenes from games in pools, lakes, and on playgrounds. Benjamin's voice enters the memories:
<i>Each stone he finds, each flower picked and each butterfly caught is already the start of a collection, and every single thing he owns makes up one great collection. In him this passion shows its true face, the stern Indian expression which lingers on, but with a dimmed and manic glow, in antiquarians, researchers, bibliomaniacs. Scarcely has he entered life than he is a hunter. He hunts the spirits whose trace he scents in things; between spirits and things years are passed in which his field of vision remains free of people. His life is like a dream: he knows nothing lasting; everything seemingly happens to him by chance. His nomad-years are hours in the forest of dream.</i>]
[[I'm finished here->Delta]]
(set: $tired to $tired +1)(set: $delta to $delta +1)(set: $hiding to 1)
(if: $aware is 1)[(set: $tired to 0)]
(if: $tired > 2)[(text-style: "blur")[Chris steps into the void and absolute darkeness overcomes him. He resists enough to listen to Benjamin's words:
<i>Here he is enclosed in the world of matter. It becomes immensely distinct, speechlessly obtrusive. Standing behind the doorway curtain, the child becomes himself something floating and white, a ghost. The dining table under which he is crouching turns him into the wooden idol in a temple whose four pillars are the carved legs. Anyone who discovers him can petrify him as an idol under the table, weave him forever as a ghost into the curtain, banish him for life into the heavy door. And so, at the seeker's touch he drives out with a loud cry the demon who has so transformed him-indeed, without waiting for the moment of discovery, he grabs the hunter with a shout of self-deliverance. That is why he does not tire of the struggle with the demon.</i>
As a ghost, he pushes hard to get back to the delta...]]
(else:)[Chris steps into the void and absolute darkeness overcomes him. He resists enough to listen to Benjamin's words:
<i>Here he is enclosed in the world of matter. It becomes immensely distinct, speechlessly obtrusive. Standing behind the doorway curtain, the child becomes himself something floating and white, a ghost. The dining table under which he is crouching turns him into the wooden idol in a temple whose four pillars are the carved legs. Anyone who discovers him can petrify him as an idol under the table, weave him forever as a ghost into the curtain, banish him for life into the heavy door. And so, at the seeker's touch he drives out with a loud cry the demon who has so transformed him-indeed, without waiting for the moment of discovery, he grabs the hunter with a shout of self-deliverance. That is why he does not tire of the struggle with the demon.</i>
As a ghost, he pushes hard to get back to the delta...]
[[I'm finished here->Delta]]