Chapter Three - "A New Age"
Welcome Players! You have made it to Chapter Three: "A New Age." Chapter Three is different than the previous two in that it requires you to work within a guild to complete a task. This chapter is broken down into two raids: Raid Five: Visual Rhetorical Analysis and Raid Six: Multimodal Transformation and Presentation. Although these are guild raids, it is ultimately up to you how the raids come together in the end. Raid Six will require a Guild Leader whom will be responsible for making sure all guild members meet their deadlines. In the end, the raids will be assessed as a guild with influence from reflections written by each guild member
Raid Five: Visual Rhetorical Analysis
Raid OverviewNow that you have written your Konsult, you have a good idea about the background, history, public perception, and how it affects you and your community. For this raid, first, we will nominate Konsults to be transmediated into games and larger awareness campaigns. Then, after guilds are assigned, you will, in Minecraft Education Edition, create a representation of the Konsult (an electronic monument) and a short video guide of the build. Then, each guild will swap videos and the individual players will write a visual rhetorical analysis of the pieces. The aim of your analysis is to analyze the structures for form, representation, and design aesthetics.
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Make an argument that persuades readers of your thesis/conclusion about the builds. The form of this assignment is an integrated textual and visual essay that utilizes visual images and the rhetorical elements of composition, presentation, intended audience, and argument. This assignment should be between 600 and 1200 words.
Raid Instruction
1. Plan out your Structures
Now that you are part of a guild, everyone should quickly get acclimated to the topic of the Konsult. Once everyone is up to speed, you should now take that knowledge and create a three-dimensional image in Minecraft: Education Edition in which you and your classmates can explore. To start, think about the following to plan:
2. Build your Structures
Now that you have everything planned, it is time to make it. There is no limit on how many structures you build as a guild, and it is perfectly ok to build just one. However, do not think that a 4x4 structure is acceptable. Think about how you want to present it to your classmates because this will change the way you design the structures. If you are making more than one structure, you can make them all together, or you can make them separately and use video editing to make it seem like they are together. Make sure you do the outside and at least a little of the interior. Use Minecraft wikis to help you decide on blocks. Building tutorials are also very useful. Make sure you change the spawn location to where you would want your audience to spawn: /setworldspawn. Each world should be uploaded to the Raid 5 folder.
3. Create a Short Video
Create a short video of your structures. This is the only piece that your classmates are going to interact with, so make sure you are happy with it. Here are some questions to consider:
4. Analyze the Sanctuary
Once you trade videos with another guild, you will do a visual rhetorical analysis of their structures. First, watch the video several times and take notes. Remember, you are taking notes on the design aesthetics, location, and relation to your understanding of the issue being represented. Think about all the design decisions you made for your own sanctuary and apply it to the analysis.
5. Write a Critical Visual Rhetorical Analysis
The aim of your argument is to determine if these structures are a good representation of the issue through an analysis of design aesthetics in Minecraft: Education Edition and the video, as well as the use of location in the Minecraft world. Make an argument that persuades readers of your thesis. Remember to utilize the visual images and the rhetorical elements of composition, presentation, intended audience, and argument. Think about ethos, pathos, and logos during your analysis. Design aesthetics and important, but also how the video was edited, what music was chosen, and if there is text or voiceover. All of these elements will shape your experience of the structures. Here are some questions to consider:
Now that you are part of a guild, everyone should quickly get acclimated to the topic of the Konsult. Once everyone is up to speed, you should now take that knowledge and create a three-dimensional image in Minecraft: Education Edition in which you and your classmates can explore. To start, think about the following to plan:
- Where is the best location for your electronic monument? Above or below ground? In the sea or a lake? In the hills or a valley? (Minecraft Biomes)
- What colors should be used?
- What about block texture? Should it be clean and smooth stone or rugged logs?
- Should there be water, lava, or fire?
- Are you recreating a specific structure or making something new?
2. Build your Structures
Now that you have everything planned, it is time to make it. There is no limit on how many structures you build as a guild, and it is perfectly ok to build just one. However, do not think that a 4x4 structure is acceptable. Think about how you want to present it to your classmates because this will change the way you design the structures. If you are making more than one structure, you can make them all together, or you can make them separately and use video editing to make it seem like they are together. Make sure you do the outside and at least a little of the interior. Use Minecraft wikis to help you decide on blocks. Building tutorials are also very useful. Make sure you change the spawn location to where you would want your audience to spawn: /setworldspawn. Each world should be uploaded to the Raid 5 folder.
3. Create a Short Video
Create a short video of your structures. This is the only piece that your classmates are going to interact with, so make sure you are happy with it. Here are some questions to consider:
- Do you want to show just the exterior or interior as well?
- Do you want to show the surrounding area?
- Do you want to have textual narration on slate?
- Do you want it to be one long shot or do you want to edit it?
- What kind of music will you include?
- Will there be any voiceover? Will it be dramatic?
4. Analyze the Sanctuary
Once you trade videos with another guild, you will do a visual rhetorical analysis of their structures. First, watch the video several times and take notes. Remember, you are taking notes on the design aesthetics, location, and relation to your understanding of the issue being represented. Think about all the design decisions you made for your own sanctuary and apply it to the analysis.
5. Write a Critical Visual Rhetorical Analysis
The aim of your argument is to determine if these structures are a good representation of the issue through an analysis of design aesthetics in Minecraft: Education Edition and the video, as well as the use of location in the Minecraft world. Make an argument that persuades readers of your thesis. Remember to utilize the visual images and the rhetorical elements of composition, presentation, intended audience, and argument. Think about ethos, pathos, and logos during your analysis. Design aesthetics and important, but also how the video was edited, what music was chosen, and if there is text or voiceover. All of these elements will shape your experience of the structures. Here are some questions to consider:
- Is the argument explicit? Do you know what the guild is bringing awareness to?
- Does the structure sit in a space that enhances the features of the build?
- Do the textures and colors of the blocks complement the structure(s)?
- Does the editing aptly show off the build? If there are multiple components, do they have equal share of time or is one more prominent?
- Does the voice-over, text, or music help with understanding? Is one too prominent? Is one overbearing?
- Is there a logic (logos) to argument? Is there an emotional appeal (pathos)? Do they build credibility (ethos) with finer details or knowledge?
- What adds to or takes away from your understanding of the structure?
Requirements
- Create one or more structure for a konsult and accompanying video to give to another guild for analysis.
- Write an analysis between 600 and 1200 words.
- MLA format.
- Works Cited (if using outside research)
- At least one image from each structure built.
- Argue your thesis to persuade your reader using the rhetorical concepts we discuss in class.
- Use bold, italics, different fonts, and colors for emphasis.
Resources
Here are some resources that may help with the building and analysis:
Press /
This is the format you need to put the command in: /fill x y z x y z bock_name # fill_type
Example: /fill 234 67 11 240 67 220 glowstone 1 hollow
- Purdue Owl - Organizing your analysis
- Purdue Owl - What is visual rhetoric
- Purdue Owl - Visual Rhetoric slide show
- Purdue Owl - Color Theory
- Sheffield - Breaking down an Image
- Norton - Click on "Analyzing a Text" then "A Guide to Analyzing a Text"
- Go to Quest Items and click on "Intro to Rhetoric" (very useful for writing and visualizing)
Press /
This is the format you need to put the command in: /fill x y z x y z bock_name # fill_type
Example: /fill 234 67 11 240 67 220 glowstone 1 hollow
vizrhet_short_lesson.pptx | |
File Size: | 999 kb |
File Type: | pptx |
Please go to "Portal Help" if you need help uploading a video.
Important Deadlines
Video Due: April 3 (an email should be sent to game master)
Analyses Due: April 5 by start of class
Raid Six: Multimodal Transformation and Presentation
Raid Overview
For your final raid, you will create a text adventure the brings awareness to the issue of choice for your guild. The text adventure will be made in Twine, culminating in several different outcomes with images and videos used throughout. After the text adventure is completed, the guild will compose several different marketing materials and a multimodal presentation. The presentation will take the form of the popular show Shark Tank--a two-minute presentation followed by a Q&A between the Sharks and the Guild. The guild will be assessed on teamwork, creativity, rhetorical justification, completeness, and presentation.
Each guild will appoint a guild leader (typically the bard or ranger) who will be responsible for keeping the guild on task, ensure they meet deadlines, and the overall presentation of the project. There will also be a code specialist (mage) that will be responsible for the coding of the game. The lead writer (warrior) will be responsible for the narrative and writing of the text adventure. Finally, the product specialist (bard or ranger) will be responsible for the marketing materials and video.
Each guild will appoint a guild leader (typically the bard or ranger) who will be responsible for keeping the guild on task, ensure they meet deadlines, and the overall presentation of the project. There will also be a code specialist (mage) that will be responsible for the coding of the game. The lead writer (warrior) will be responsible for the narrative and writing of the text adventure. Finally, the product specialist (bard or ranger) will be responsible for the marketing materials and video.
Raid Requirements
Expectations
# of Outcomes: At least 4 Total Number of Passages: At least 60 Wordcount Per Passage: 50 - 250 Images: At least six creative commons or original images Videos: At least four embedded videos with full citations Hyperlinks: In addition to passage links, there should be at least two external hyperlinks Change colors so it isn't purely black text on a white screen At least 2 instances of "Dynamic Storytelling" The following must also accompany the text adventure: Title Card with Title and Authors/Roles Abstract/Introduction (100-250 words) Works Referenced/Cited Additional Marketing Materials: Business Cards: Create a company name and logo with contact information and print at least five Poster and Box Art: Every game needs box art and a marketing poster for the game (Poster must be a printed 11 x 17) Handout: This should be contained to one single page. Video Trailer: The guild must create at least a 2 minute trailer using Adobe Premiere that explains the awareness campaign (model after examples) Adobe Spark Page: For the presentation, a Spark Page must be created Things to think about for the presentation:
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Extra Credit Opportunities
# of Outcomes: --- Total Number of Passages: --- Wordcount Per Passage: --- Images: At least 15 "altered" or created images 10XP Videos: At least 15 Minecraft videos showing actions 10XP Hyperlinks: --- Include a textured background and change the font 10XP Include an inventory system, health points, and/or "dynamic elements" (affiliations, rapport, or standing with attributes) 20XP The following must also accompany the text adventure: Title Card with Title and Authors/Roles Abstract/Introduction (100-250 words) Works Referenced/Cited Additional Marketing Materials: Business Cards: --- Poster and Box Art: Create two different posters and two different box art variations for advertising the game in Adobe Programs (Posters must be a printed 11 x 17) Provide Screenshots of BTS 10 XP Handout: --- Video Trailer: Create a persuasive video modeled after the "Parkland" videos 10XP Adobe Spark Page: Instead of Spark, create a Campaign Site which brings awareness to the issue, showcases game, and has external information and links 10XP |
When Submitting the game:
- Title Card with Title and Authors/Roles
- Abstract/Introduction (100-250 words)
- Works Referenced/Cited
- What role does the game serve in your awareness campaign?
- How is the game effective towards your awareness campaign goal?
- What are two takeaways you want the players to have when completing the game?
Rewards
Best Game: 10XP
Best Presentation: 15 XP
Best Marketing Materials: 10XP
Best Awareness Campaign: 15XP
Recommended Specialization Roles
Guild leader (Bard or Ranger) - Keeps the guild on task, ensure they meet deadlines, and the overall completion.
Code specialist (Mage) - Responsible for the technical aspects and operation of the text adventure.
Lead writer (Warrior) - Responsible for writing the text
Product Specialist (Bard or Ranger) - Responsible for marketing materials and video
Day of Presentation (April 26)
On the day of the presentation, guilds will submit their "Guild Contract," along with copies of the paper marketing materials to the Game Master.
The presentation will be broken into THREE parts:
Each presentation will total 10 minutes. We will start promptly at the start of class, and we will quickly move into the first presentation. Each guild is expected to be on time and ready to present once the guild before them finishes. Submission Guidelines
Individual Reflections (emailed directly to the GM as GoogleDoc) with the following:
Overall reflection on role, process,and completion of text adventure (300-450 words)
Performance Record of other Guild Mates (100-250 words)
What would you do Differently? (100-250 words)
Twine Help
Twine Wiki
Twine Cheat Sheet
Twine Formatting
Twine Helper
Basic HTML
Best Game: 10XP
Best Presentation: 15 XP
Best Marketing Materials: 10XP
Best Awareness Campaign: 15XP
Recommended Specialization Roles
Guild leader (Bard or Ranger) - Keeps the guild on task, ensure they meet deadlines, and the overall completion.
Code specialist (Mage) - Responsible for the technical aspects and operation of the text adventure.
Lead writer (Warrior) - Responsible for writing the text
Product Specialist (Bard or Ranger) - Responsible for marketing materials and video
Day of Presentation (April 26)
On the day of the presentation, guilds will submit their "Guild Contract," along with copies of the paper marketing materials to the Game Master.
The presentation will be broken into THREE parts:
- You will have up to Two Minutes to pitch the game to the sharks.
- Presentation materials will then be given to the Sharks (about 60 seconds)
- Up to Eight Minutes of Q&A from Sharks
Each presentation will total 10 minutes. We will start promptly at the start of class, and we will quickly move into the first presentation. Each guild is expected to be on time and ready to present once the guild before them finishes. Submission Guidelines
- The Spark Page should be uploaded to Behance and named "Campaign Title - Raid 6"
- All Marketing Materials should be submitted to the appropriate guild folder
- The game trailer/awareness campaign should be uploaded to Behance and named "Campaign Title - Game Trailer" or "Campaign Title - Campaign Trailer"
- Twine game should be exported and placed in the appropriate folder.
- Twine game should also be uploaded to Philome.
Individual Reflections (emailed directly to the GM as GoogleDoc) with the following:
Overall reflection on role, process,and completion of text adventure (300-450 words)
Performance Record of other Guild Mates (100-250 words)
What would you do Differently? (100-250 words)
Twine Help
Twine Wiki
Twine Cheat Sheet
Twine Formatting
Twine Helper
Basic HTML
twine_cheatsheet.pdf | |
File Size: | 357 kb |
File Type: |
what_to_include_on_the_handout.docx | |
File Size: | 1132 kb |
File Type: | docx |
Twine Examples
Test World Downloadable below:
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